Project Summary: For this project, I was tasked with branding a “time travel” company and building an e-commerce booking site.
Category: Web Design
Collaborators: Hailey Lemon
Dates: Mar 2022 - Apr 2022
My Role: UX Design, UI Design, Branding, Logo Design
Project Overview:
Zeit is a Virtual Reality resort and arcade focusing on making “time travel” accessible, safe, and unique. With experiences for every interest and age, Zeit is putting its focus on connecting people to amazing experiences despite the limitations of time.
Problem Statement:
Design Process:
This project utilizes the Design Thinking Process:
❤️ Empathize ✅ Define 💡Ideate ✏️ Design 📊 Test
Empathize Phase
During the research phase, the following goals were established:
- Overall Goal: Design a site that is simple and familiar, yet provides adequate information and appealing branding.
- Overall Research Goal: Determine what info users need to confidently use the service.
More specifically, I wanted to:
- Understand who wants to time travel/use VR
- Understand why people want to time travel/use VR
- Understand the concerns and inquisitions
- Find out how to make booking easy and accessible
- Look at similar products to see what people like and dislike about their processes
- Know how people feel about the product
Competitive Research
Because Zeit is a concept for a product that is the first of its kind, competitive research is limited. I found no direct competitors but did find several secondary and indirect competitors. These competitors included National Geographic Expeditions, AirBnB, Tripadvisor, and Space X.
What did they all have in common? They provide meaningful experiences through various mediums in an efficient and effective way.
Interviews
Virtual and in-person preliminary interviews focused on travel habits and booking experience. All participants traveled very differently, which gave me well-rounded insight for my project.
Key Insights
Other Important Considerations
Define Phase:
Through my user interviews, I identified four main types of traveler personas: The Thrill Seeker, The Scholar, The Planner, and The Family Traveler. I focused on a realistic mixture of all these archetypes to build a persona and empathy map.
Ideation Phase
Sitemap
The ideation phase started with a sitemap that prioritized functionality, familiarity, ease of use, and efficiency in booking according to how my users previously defined these attributes. Just before developing this sitemap, I decided to conduct a card-sorting exercise to help establish the best course of action for site navigation.
Main Task Flow
In addition to the sitemap, I also planned out the main task flow, which was booking a package.
Sketches
After establishing the sitemap and task flow, I got right into sketching. I considered several different designs during this phase.
Logo & Branding
For the branding, I wanted to encompass both futuristic and familiar feels. I also wanted to keep a clean, simple interface to keep tasks easy to follow. My typography conveys a sleek, high-tech feel. My color palette is fun and friendly.
Design Phase
Wireframes
I narrowed down the designs I brainstormed during the sketching phase and made wireframes. I chose the designs that were most aligned with the project goals. At this time I did not choose to digitize the checkout flow because I was already very happy with my sketches.
The Final Product
After the wireframing phase, I moved into high-fidelity designing and prototyping. I then tested my prototype with users. The design was widely accepted among participants. Feedback included: easy to navigate, clean, simple, effortless, calming, and cool.
There was also a lot of great feedback that led to some changes in the design. This feedback told me there was a lack of communication to the user, not enough information to confidently book, and no transparency with the price. Using a priority matrix, I made changes to the design. Below is the finalized product. Enjoy!